June 17, 2013 at 6pm to June 19, 2013 at 7pm – New World Stages
0 Comments 0 LikesPosted by Brad Ball on June 18, 2013 at 11:55am 0 Comments 0 Likes
We have written an eBook titled Gamifying Loyalty Programs and are providing it free to members of this community. The eBook is the first in a series which takes one from a primer to best practices. Reply to this post and I will email you a copy. Thanks
Posted by Mario Herger on May 30, 2013 at 8:57pm 0 Comments 0 Likes
Dear fellow gamificators,
We are all very busy, and I tend to send tons of links that nobody has time to read, so I offer a new service: Effort-level-tagging.
The following effort-levels give you an indication for how much time and effort is required:
Short & quick: 1-5min, no hard thinking, fun, and worth the money
Medium: 5-15 minutes, thinking required, good coffee at your side is recommended,…
Posted by Andrzej Marczewski on May 6, 2013 at 1:02am 0 Comments 0 Likes
A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly. One thing that…
ContinuePosted by Brad Ball on April 2, 2013 at 10:27am 0 Comments 2 Likes
LoyaltyMatch just received exciting news from BlackBerry regarding our RewardingYourself Loyalty Wallet app. From more than 70,000 BlackBerry 10 apps we are one of 15 chosen (3 in each category) for this award.
The RewardingYourself Loyalty Wallet combines loyalty functionality with shopping functionality to help customers manage, synch up, store and maximize all their loyalty…
Continue
Last week I got to go to the Digital Shoreditch Play event. It was a wonderful day, listening to games developers, designers, experts and Gamification gurus all with amazing tales to tell from the coal face of the industry.
The audience there were of similar calibre , most being experts in their respective fields. It was talking to a few of these people that really got me thinking. You see, within certain circles, Gamification is almost a swear word. After a little digging I discovered what the real issue was. You see I thought it was some kind of clique that was in place. “Games are ours, business can’t have them”. But actually it was more than that. It was born of a deeper understanding of the psychology of what is know as “extrinsic rewards for intrinsic motivation”. Their objection was not to the use of gamification, but to the generalized poorly conceived usage that is being used and promoted by many.
Still, it took me a bit of time and research to figure out what exactly was wrong. It turns out it is a similar objection to something I have been banging on about for ages. Badges are not the only or even a good way to motivate people. Taking an external, almost unrelated reward and then using it as a way to motivate people to complete tasks is actually counter productive, especially when the task is not by it’s nature fun. People begin to do the task to get the reward. If I gave you a pound for every line of data you entered, you would only enter data if you got a pound. As soon as the pound was gone, you would stop. The love of the reward takes over from the need to do the task.
On a side note, I will be doing more research into this. I am fascinated by the psychology behind it all, so expect more on this topic.
Originally posted on my blog http://marczewski.me.uk/index.php/2012/06/07/why-badges-can-be-bad-...
Comment by David Evans on June 21, 2012 at 9:44am Great article. It's long been understood that extrinsic rewards can in fact reduce intrinsic interest. Here's a great post from a couple of years back critiquing gamification for that reason: http://www.jesperjuul.net/ludologist/demotivated-by-external-rewards. It cites a few classic studies.
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