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A little on careers and gamification

Posted by Andrzej Marczewski on May 6, 2013 at 1:02am 0 Comments

Extrinsic Rewards and the User Journey

A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly.  One thing that…

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LoyaltyMatch's RewardingYourself Loyalty Wallet app has been selected as a BlackBerry Achievement Award Finalist

Posted by Brad Ball on April 2, 2013 at 10:27am 0 Comments

LoyaltyMatch just received exciting news from BlackBerry regarding our RewardingYourself Loyalty Wallet app.  From more than 70,000 BlackBerry 10 apps we are one of 15 chosen (3 in each category) for this award.

The RewardingYourself Loyalty Wallet combines loyalty functionality with shopping functionality to help customers manage, synch up, store and maximize all their loyalty…

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Feedback Loops, Gamification and Employee Motivation

Posted by Andrzej Marczewski on March 29, 2013 at 10:17am 0 Comments

To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.

Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.

  • User performs an…
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Gamification “The Hot Trends in Business”

Posted by Sukumar Jena on March 22, 2013 at 12:15am 0 Comments

Defination of Gamification

According to Wikipedia..

(Gamification is the process of using game thinking + game mechanics)

  • To Engage Users
  • To Solve Problem

According to Margaret Wallace…

(The Applied use of elements found in gaming for non-game consumer applications, products and other…

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To move on I want to look at how you can easily get Gamification very wrong. When it goes bad, it goes really bad. What you think makes something entertaining and engaging can actually have the exact opposite effect.  This is especially true with online learning materials, or e-learning.

Just because you add pretty graphics and you’ve added some animations doesn’t mean you’ve created a good gamified piece of e-learning. If what you’ve added actually makes it harder to complete the e-learning module then you failed.

Gamification  is about adding to the experience of the user,  it’s about motivating and engaging with the user. If what you’re adding actually creates a barrier between you, your user and what you’ve been trying to achieve then you need to reconsider your strategy.

In recent times, I’ve seen a trend towards adding superfluous animations, extra bits of pseudo-points, rewards, collection and leader boards. This is then proclaimed to be a gamified experience.  What actually happens is, you start with a module that should take about 10 minutes to go through, but because of the extra “gamified” elements actually takes closer to 40 minutes.

Remember if you’re adding points, these points need to mean something. If you’re going to have some kind of leader board it needs to actually have a multiplayer aspect so that other members of the company can see each other scores.   Also, keep in mind, within a company most people are very busy.  If they have to take some kind of course online, it needs to be efficient and as quick as possible to get it’s point across.  Having to watch animations between each question is going to frustrate people.  Cute “fun” graphics will patronise them.  Keep it simple and to the point.

Most importantly there needs to be some kind of reason to add all of this to your learning materials.  Gamification for the sake of Gamification is wrong. It should always add an extra layer of engagement. If adding what you are adding prevents the user from achieving their goals simply and efficiently then they will not respond to it and you have failed.

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Now a shameless plug.  I’ve spoken about what Gamification is and how to start to make use of it at great length. I want to move on a bit now to ideas that are more advanced and more examples of real world usage.  As such, I have put together a little eBook on Amazon (iBooks soon) called Gamification: A Simple Introduction. It is based on my blogs, with extra bits and a few updates. It is only about  6500 words and is a cheeky 77p (99c). You can get it from Amazon now.  Be warned it is pretty simple stuff!

Originally posted on my blog - http://marczewski.me.uk/index.php/2012/04/16/gamification-gone-bad/

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Tags: dynamics, education, elearning, game, gamification, gaming, mechanics

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