June 12, 2013 from 12:30pm to 1:30pm – Online
0 Comments 0 LikesPosted by Andrzej Marczewski on May 6, 2013 at 1:02am 0 Comments 0 Likes
A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly. One thing that…
ContinuePosted by Brad Ball on April 2, 2013 at 10:27am 0 Comments 2 Likes
LoyaltyMatch just received exciting news from BlackBerry regarding our RewardingYourself Loyalty Wallet app. From more than 70,000 BlackBerry 10 apps we are one of 15 chosen (3 in each category) for this award.
The RewardingYourself Loyalty Wallet combines loyalty functionality with shopping functionality to help customers manage, synch up, store and maximize all their loyalty…
ContinuePosted by Andrzej Marczewski on March 29, 2013 at 10:17am 0 Comments 0 Likes
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.
Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.
Posted by Sukumar Jena on March 22, 2013 at 12:15am 0 Comments 0 Likes
Defination of Gamification
According to Wikipedia..
(Gamification is the process of using game thinking + game mechanics)
According to Margaret Wallace…
(The Applied use of elements found in gaming for non-game consumer applications, products and other…
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Adding badgers would be more gamification than badges.
I had a great little article set up for today about forums, chat rooms and gamified social networks. However, with GsummitX London happening today and considering some of the things I am reading of late, I wanted to rant instead. Buckle in ![]()
Badges and points systems. You know them, and loads of you seems to love them. Now, precisely to sound like a …
Added by Andrzej Marczewski on August 9, 2012 at 5:51am — No Comments
GSummit,Bubbles, Badges and the Future
I have been catching up on the events of GSummit over the weekend. I was very heartened to hear so many people talking about moving beyond badges and xp systems. They were looking for the next phase of engagement. You just need to look at …
Added by Andrzej Marczewski on July 5, 2012 at 5:41am — No Comments
Gamification: Why Badges can be Bad – Really Bad
Last week I got to go to the Digital Shoreditch Play event. It was a wonderful day, listening to games developers, designers, experts and Gamification gurus all with amazing tales to tell from the coal face of the industry.
The audience there were of similar calibre , most being experts in their respective fields. It was talking to a few of these people that really…
ContinueAdded by Andrzej Marczewski on June 13, 2012 at 5:20am — 1 Comment
Gamification: Seamless Integration
Continuing on from last week’s headline grabbing “The Death of Gamification” post, I want to talk about another aspect of gamification that should be kept simple.
Integration.
In many cases, gamification is meant to add some kind of layer of engagement to a process and possibly even fun. What it is not meant…
ContinueAdded by Andrzej Marczewski on May 24, 2012 at 2:33am — No Comments
Gamification Gone Bad
To move on I want to look at how you can easily get Gamification very wrong. When it goes bad, it goes really bad. What you think makes something entertaining and engaging can actually have the exact opposite effect. This is especially true with online learning materials, or…
Added by Andrzej Marczewski on April 18, 2012 at 8:36am — No Comments
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