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0 Comments 0 LikesPosted by Andrzej Marczewski on May 6, 2013 at 1:02am 0 Comments 0 Likes
A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly. One thing that…
ContinuePosted by Brad Ball on April 2, 2013 at 10:27am 0 Comments 2 Likes
LoyaltyMatch just received exciting news from BlackBerry regarding our RewardingYourself Loyalty Wallet app. From more than 70,000 BlackBerry 10 apps we are one of 15 chosen (3 in each category) for this award.
The RewardingYourself Loyalty Wallet combines loyalty functionality with shopping functionality to help customers manage, synch up, store and maximize all their loyalty…
ContinuePosted by Andrzej Marczewski on March 29, 2013 at 10:17am 0 Comments 0 Likes
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.
Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.
Posted by Sukumar Jena on March 22, 2013 at 12:15am 0 Comments 0 Likes
Defination of Gamification
According to Wikipedia..
(Gamification is the process of using game thinking + game mechanics)
According to Margaret Wallace…
(The Applied use of elements found in gaming for non-game consumer applications, products and other…
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Lauren Carlson posted a blog postPosted on February 23, 2012 at 8:28am 0 Comments 3 Likes
Within the enterprise, gamification - the process of adding gaming elements to a non-gaming activity to encourage action and participation - has gone from being a faux pas to an accepted growing trend. Currently, many software vendors are experimenting by adding gaming elements to their software. I decided to do some experimenting of my own, focusing on help desk software.
The support team environment is a rigorous and demanding one where there is high turnover due to support agents…
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