May 23, 2013 from 9am to 10am – Online
0 Comments 0 LikesPosted by Andrzej Marczewski on May 6, 2013 at 1:02am 0 Comments 0 Likes
A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly. One thing that…
ContinuePosted by Brad Ball on April 2, 2013 at 10:27am 0 Comments 2 Likes
LoyaltyMatch just received exciting news from BlackBerry regarding our RewardingYourself Loyalty Wallet app. From more than 70,000 BlackBerry 10 apps we are one of 15 chosen (3 in each category) for this award.
The RewardingYourself Loyalty Wallet combines loyalty functionality with shopping functionality to help customers manage, synch up, store and maximize all their loyalty…
ContinuePosted by Andrzej Marczewski on March 29, 2013 at 10:17am 0 Comments 0 Likes
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.
Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.
Posted by Sukumar Jena on March 22, 2013 at 12:15am 0 Comments 0 Likes
Defination of Gamification
According to Wikipedia..
(Gamification is the process of using game thinking + game mechanics)
According to Margaret Wallace…
(The Applied use of elements found in gaming for non-game consumer applications, products and other…
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Stefan K. Madsen commented on Andrzej Marczewski's blog post Flow, Player Journey and Employee SatisfactionPosted on May 6, 2013 at 1:02am 0 Comments 0 Likes
A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly. One thing that…
ContinuePosted on March 29, 2013 at 10:17am 0 Comments 0 Likes
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.
Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.
Posted on February 26, 2013 at 8:30am 0 Comments 0 Likes
Last week I started to explore my ideas about the different types of users there are likely to be in a gamified system. I have had loads of feedback, mostly very positive. Thanks for that. One question that keeps coming up is “what about the Player user type”? “There must be more too it!”. The answer is, of course, yes. There is a lot more.
What I…
ContinuePosted on February 17, 2013 at 7:00am 5 Comments 0 Likes
It had to happen eventually. I had to look at some kind of “player type” theory. Many people have one, Richard Bartle probably having the most famous and most abused of the player type theories out there.
For those that don’t know, Richard Bartle labelled players as one of four types to help him understand how they interacted with each other and their environments in MMO games (Massively Multiplayer Online). The labels he used initially…
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