June 12, 2013 from 12:30pm to 1:30pm – Online
0 Comments 0 LikesPosted by Andrzej Marczewski on May 6, 2013 at 1:02am 0 Comments 0 Likes
A couple of small bits this week whilst I pull together more substantial work (I’m not a machine!!) First a small revisit of my Flow and User Journey work. In various conversations I have had about the use of rewards in a gamified systems the general question is always “do you need rewards at all”. My answer is that it can’t hurt if it is done properly. One thing that…
ContinuePosted by Brad Ball on April 2, 2013 at 10:27am 0 Comments 2 Likes
LoyaltyMatch just received exciting news from BlackBerry regarding our RewardingYourself Loyalty Wallet app. From more than 70,000 BlackBerry 10 apps we are one of 15 chosen (3 in each category) for this award.
The RewardingYourself Loyalty Wallet combines loyalty functionality with shopping functionality to help customers manage, synch up, store and maximize all their loyalty…
ContinuePosted by Andrzej Marczewski on March 29, 2013 at 10:17am 0 Comments 0 Likes
To anyone involved in game design, feedback loops will be a well known concept. To those in gamification, they are often talked about, but not everyone will know what they actually are and how they can be used.
Feedback loops come in two main flavors; positive feedback loops and negative feedback loops. Which ever you are looking at they are constructed in a similar way, with two or more phases.
Posted by Sukumar Jena on March 22, 2013 at 12:15am 0 Comments 0 Likes
Defination of Gamification
According to Wikipedia..
(Gamification is the process of using game thinking + game mechanics)
According to Margaret Wallace…
(The Applied use of elements found in gaming for non-game consumer applications, products and other…
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Time: August 8, 2012 to August 9, 2012
Location: W Hotel
Street: 181 3rd Street
City/Town: San Francisco, CA
Website or Map: http://summit.badgeville.com
Event Type: conference
Organized By: Badgeville
Latest Activity: Jul 11, 2012
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In the fast-changing and increasingly fragmented ecosystem of a global business, it is necessary to measure and influence user behavior across both employee and customer audiences. This August, Badgeville presents Engage 2012 -- the world's first Summit dedicated to Behavior Management -- to address exactly this issue.
At Engage 2012 You'll Learn...
- How to apply gamification strategies to your business
What you need to know about behavior management ROI
- Why world-class businesses from Dell and EMC to Samsung and Universal Music are deploying gamification programs to engage employee and customer audiences
- Ways you can become a champion of gamification within your organization, from developing a plan to executive buy-in and launch
- How hundreds of business leaders across product, HR, sales, marketing, IT, and more are leveraging gamification to measure and influence behavior
Engage with analysts, executives, and Badgeville's innovative customers to gain a well-rounded and practical picture of how to apply game mechanics, reputation mechanics, and social mechanics to your organization, including actionable takeaways from our day two “Badgeville University” workshops, available to all attendees.
Due to high demand for Badgeville events, and our dedication to providing an opportunity for world-class business leaders to network and engage, the Badgeville Summit is invite only. We have reserved a number of spaces for the public, so please request your invitation today to secure your spot. Should you have additional questions, contact our team at events@badgeville.com.
© 2013 Created by Mario Herger.
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